You already knew it was going to happen so we hope to be seeing you again in S2E6 Video Games: The Sequel. Today’s episode kick starts by going off the addictive aspect mentioned at the end of the previous episode. This episode also includes:
- Personal experience with game time and real time
- Case studies on gaming addiction
- Educational Benefits
- Parent responsibility
Ty dives deep into his personal life. He brings up how he battled a hard home life and using games to escape. However, he is sure to clarify his feelings on game time and how it affects him today. Also, Bailey gets into his passion for the gaming lifestyle. Even Matt has a beneficial reason for playing video games. Needless to say you listen to a bunch of gamers talk about how they believe gaming addiction is real. However, they exhibit games as a tool with proper application. Let us not forget to mention that they believe the root of most gaming addictions stem from negligence or bad parenting. They make sure to have fun with a topic as serious as this. Although, I cannot spoil the jokes so you’ll just have to watch for yourself.
“Hit Any Button to Continue”
For a gamer, that’s a call into action. For you guys, it means the same. Strive to learn from whatever it is you do. Video games can give you the opportunity to be put in a situation that requires hard choices. Just as life. Games hold knowledge if you know how to access. If you do not believe us then do research on why people play video games. You too will understand the power in the players. We hope you enjoy S2E6 Video Games: The Sequel.
Afterwards, Visit our store to purchase some cool, personally designed merch.
Greitemeyer, T., Agthe, M., Turner, R., Gschwendtner, C. (2012). Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior. European Journal of Social Psychology, 42, 235-242. https://doi.org/10.1002/ejsp.1837 Schmierbach, M., Boyle, M. P., Xu, Q., & Mcleod, D. M. (2011). Exploring Third-Person Differences Between Gamers and Nongamers. Journal of Communication, 61(2), 307-327. https://doi.org/10.1111/j.1460-2466.2011.01541.x